Carnegie Mellon Computer Club Spring Talk Series

Wednesday, April 27, 2016 - 8:00pm to 9:00pm


5421 Wean Hall



Real-Time 3D Graphics from the Ground Up

Ray-tracers can draw beautiful, detailed computer-generated scenes, but they can take hours (or days!) to draw one frame. So how do video games draw 3D scenes when they have less than 30 milliseconds to output a frame? This talk draws back the curtain on systems like OpenGL and DirectX, to show you how they work under the hood.

Have you ever wondered how fast inverse square root works, wanted to learn a bit of computing history, or craved the thrill of learning a new language again, but didn't know where to start looking? Look no further! Whether you're a hacking veteran or a newfound computer lover, there's something for you in Computer Club's Spring 2016 weekly talk series, so swing on by!
Sponsored by Green Hills Software.

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