SCS Undergraduate Thesis Topics
|Robert Wang||Jessica Hodgins||Adaptive Cloth Simulation|
Digital characters in computer animation are often draped in sheets of polygonal cloth. My current research deals with cloth simulation, the physically based modeling of cloth for realistic animation.
Cloth simulation has traditionally been simulated on a static mesh composed of a uniform grid of nodes. Since a coarse mesh cannot generally capture fine wrinkles, realistic cloth simulation uses a fine grid of nodes that is expensive to simulate. However, fine wrinkles are often localized to small portions of a mesh, suggesting an adaptive method to locally refine the simulation as needed.
Recent work has produced adaptive methods for simple models of cloth and related simulations. I hope to extend this work for adaptively simulating more realistic models of cloth.