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DOUG
L. JAMES
Assistant Professor, Computer Science and Robotics
www
My primary research interest is multimodal interactive simulation of
constrained continuous physical systems, with an emphasis on deformable
systems for real time animation and force-feedback haptics. This is an
interdisciplinary research area involving computer graphics, robotics,
scientific computing, etc. It is also an enabling technology with wide
application, e.g., to character animation, surgical simulation, virtual
training and planning, visualization, telerobotics, robotic manipulation,
and interactive entertainment.
Expert Simulation: Despite great advances in computing power, our everyday
world remains filled with phenomena that are many orders of magnitude
too complex to simulate interactively with standard "fast numerical
methods." We are therefore interested in researching what I call
"expert simulators," a term used to describe intelligent systems
capable of simulating complex physical systems at minimal runtime costs.
Our approach is to invoke massive precomputation to construct efficient
data-driven physical models that can be used for low-cost simulation of
particular systems under particular conditions. Our previous research
has shown that data-driven simulation algorithms can easily produce million-fold
speedups for deformable object simulations. Precomputed models also yield
unique output-sensitive algorithms, and this is useful for, e.g., supporting
force-feedback rendering of contact forces (at 1 kHz) without needing
to simulate the entire system at runtime.
Physical Simulation on Graphics Hardware: Commodity graphics hardware
has recently become programmable, and is growing in power much faster
than general purpose processors. We are researching data-driven simulation
algorithms that can exploit these new hardware capabilities. For example,
our previous research has shown that physical deformation models can be
precomputed and compiled into condensed data-formats optimized for synthesis
in vertex and pixel shader hardware.
Reality-based Modeling: In addition to constructing data-driven physical
models using numerical precomputation, they can also be directly estimated
from real world measurements. This effectively allows us to exploit nature's
supercomputer to import the realism of our everyday world into virtual
spaces. Current research involves estimating interactive models of dynamic
deformable systems.
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