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Research Areas - Human-Computer Interaction Research in the Computer Science Department at Carnegie Mellon
CSD faculty: Emma Brunskill, Mike Christel (ETC), Roger Dannenberg, Takeo Kanade, Roy Maxion, Jim Morris, Dan Siewiorek Vision We view human-computer interaction as a broad, dynamic discipline that values comfort, usability, effectiveness, enjoyment, and community, and considers personal, professional and social interests. Philosophy The Human-Computer Interaction (HCI) Institute at Carnegie Mellon University was formed in 1994 to foster multidisciplinary research and education in the area of human-computer interaction. The HCI Institute combines scientific and engineering knowledge from computing with that of human and social sciences, and adds the qualitative and integrative methods of the field of design to form a truly unique environment. Computing technologies have become integrated into the everyday lives of people in the developed world and affect people all over the world. We care deeply about how this is happening and focus on research that will have substantial influence in the HCI community. Most of our research projects involve faculty, students, and staff with training in several disciplines, including computer science, interaction design, and psychology. Learning Technologies Working systems that meet a societal need and at the same time advance basic science. Cognitive Tutor Algebra project
Pittsburgh Science of Learning Center’s LearnLab
Tools and Technology Tools as enablers potentially
Software tools and toolkits for
Human Assistance Technology-based assistive technologies
People and Robots
Arts and Entertainment We explore art, music, computer science, and ambient design to integrate creativity and research in human-computer interaction. We are currently developing “best practices” in research in collaboration with Carnegie Mellon’s Entertainment Technology Center (ETC). ETC projects include
Collaborative Environments We use social science techniques to understand how the existence, adoption, and use of computing and telecommunications technology influences individuals, small groups, organizations and society as a whole.
We also explore collaborative environments
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